RPGs
Qin - The Warring States
29 Jul 2007
As I mentioned on the main blog, I've been reading through Qin: The Warring States, which is a superb Ancient Chinese Wuxia style RPG. I've been really impressed with this, even though in some places the English suffers from being translated. This isn't to the games' detriment though, being more of a stylistic issue as the structure shows its French roots, reading more like a text-book. However, the content is excellent, in both the context of the game engine and the context of the background. Reading the book made me want to play it, which is always a good sign. I think I'd take this over some of the Japanese style games any day.
I recommend this wholeheartedly, and the PDF version is a steal at $10 on RPG Now.
Planetary Web
08 Sep 2006
I've just added a quick and dirty planetary web for Burning Empires on the downloads page.
Combat Cribsheet for A|State
22 Feb 2006
On the downloads page I have added a PDF
crib-sheet to help run through the combat
sequence of Contested Ground Studio's
excellent A|State RPG. Enjoy - it's a great
compliment to their PDF download screen.

Ex Machina - Tri-Stat Cyberpunk
28 Aug 2005
I've just
finished reading Ex
Machina and very nice it is too.
Tri-stat implementation seems good (although I need
to do some char-gen and combat to get a feel for the
system).
Settings are interesting;
Heaven over Mountain is a biotech closed world orbital beanstalk game. Nicely written but didn't float my boat too much.
Underworld is a dark dystopian future American Empire game that reminds me of a number of B Movie SF films in the late 80s and early 90s. The idea is that the US has large work complexes in occupied territories where civil rights have been removed. Lots of potential. I loved the idea that the corporation which sells neural interface chips also sell surplus cycle time on them for processing exercises.
IOSHI is a very different setting - value is based on skills and talents which are developed by people in a virtual state ('Sparta'). There are dark edges to this which could be interesting, but I couldn't think of an 'in' to run this.
Daedalus is a beauty of a setting. Imagine a world where the government decided to implement a universal ID by implementation of a future development of RFID chips. This is implanted and trackable. Later generations of the chip can administer drugs and further keep people happy. Society is tweaked and increasingly controlled in the ongoing fight against terrorism, and the people in it slowly see it as more and more of a utopia. Emotional responses are moderated to drive society towards someone else's ideal of 2.4 kids and a job for life...
What if one day you woke up in this Utopia to find your chip didn't work anymore and you were an outsider.? Surgery to fix it doesn't work, you loose your citizenship rights, and can only hold a menial job because you have no valid ID that is trusted properly? You become an outsider. What if you find out the truth?
Settings are interesting;
Heaven over Mountain is a biotech closed world orbital beanstalk game. Nicely written but didn't float my boat too much.
Underworld is a dark dystopian future American Empire game that reminds me of a number of B Movie SF films in the late 80s and early 90s. The idea is that the US has large work complexes in occupied territories where civil rights have been removed. Lots of potential. I loved the idea that the corporation which sells neural interface chips also sell surplus cycle time on them for processing exercises.
IOSHI is a very different setting - value is based on skills and talents which are developed by people in a virtual state ('Sparta'). There are dark edges to this which could be interesting, but I couldn't think of an 'in' to run this.
Daedalus is a beauty of a setting. Imagine a world where the government decided to implement a universal ID by implementation of a future development of RFID chips. This is implanted and trackable. Later generations of the chip can administer drugs and further keep people happy. Society is tweaked and increasingly controlled in the ongoing fight against terrorism, and the people in it slowly see it as more and more of a utopia. Emotional responses are moderated to drive society towards someone else's ideal of 2.4 kids and a job for life...
What if one day you woke up in this Utopia to find your chip didn't work anymore and you were an outsider.? Surgery to fix it doesn't work, you loose your citizenship rights, and can only hold a menial job because you have no valid ID that is trusted properly? You become an outsider. What if you find out the truth?
a|state RPG
08 Aug 2005
Ever since it came out, I've been a big fan of the
a|state RPG by Contested Ground Studios. It
is a unique game, which reminds me very much of
(amongst other things) China Mieville's
excellent 'Perdido Street Station'. The system
is very like the Chaosium BRP engine, but very
rules light. I knocked together a quick
reference sheet for the combat rules using
OmniGraffle, and sent the PDF to Malc at CGS so
they can put it on the website. To my surprise
they said that they'd like to use it in their
forthcoming GM Screen! So I agreed.
Anyway, if you want to see what all the fuss about a|state is, go to their website and download the free PDF file of the 'lite' rules. In reality, it's all you need to try a game out. Fantastic stuff.
Anyway, if you want to see what all the fuss about a|state is, go to their website and download the free PDF file of the 'lite' rules. In reality, it's all you need to try a game out. Fantastic stuff.
