News
Reinforcements and Promethean Dreams
24 Sep 2006
Struggling in progressing Reinforcements - with the
amount of real life work at the moment, I'm just not
feeling enthusiastic about doing the SSDs. I guess
that I need to start getting up an hour early again
to get this done.
I have made some progress on a new adventure set in the Spinward Marches in the Classic Period. Hopefully, I'll be able to run this at Furnace in October.
I have made some progress on a new adventure set in the Spinward Marches in the Classic Period. Hopefully, I'll be able to run this at Furnace in October.
Power Projection: Reinforcements
08 Aug 2005
Reinforcements will be the third book for Power
Projection, which is BITS UK's Traveller / Full
Thrust hybrid game. You can find out more about this
here. This book is a 'thank
you' to Jon Tuffley and Ground Zero Games, who let us
use the Full Thrust enginer. It will provide
both Power Projection and High Guard statistics
for a number of GZG models. Hopefully, it will
be released in 2005. As with all these projects,
the date has slipped, but we now have all the
text in.
The next challenge is to build all the models for photographing, then sort out the cover and the internal layout. Jesse DeGraff has tentatively agreed to do us another cover, but I do need to chase him up on this.
Layout isn't to be underestimated – we used Quark for the last book, which didn't seem to gain us a whole lot more than using Word (except for a lot of hassle). At the moment it is likely that we'll use Word and convert to PDF. However, Apple's Page's application and InDesign are both possibilities (the latter only if I upgrade my various Adobe licenses to Creative Suite 2).
I want this done for GenCon UK, so it needs to be completed for the start of October to go to print. Which is scarily close!
The next challenge is to build all the models for photographing, then sort out the cover and the internal layout. Jesse DeGraff has tentatively agreed to do us another cover, but I do need to chase him up on this.
Layout isn't to be underestimated – we used Quark for the last book, which didn't seem to gain us a whole lot more than using Word (except for a lot of hassle). At the moment it is likely that we'll use Word and convert to PDF. However, Apple's Page's application and InDesign are both possibilities (the latter only if I upgrade my various Adobe licenses to Creative Suite 2).
I want this done for GenCon UK, so it needs to be completed for the start of October to go to print. Which is scarily close!
Why Traveller?
08 Aug 2005
'Traveller' is a role-playing game set in a science
fiction universe some 3,000 years in the future. It's
a game where humanity has spread to the stars and
several rival human and alien empires jostle for
power. It was created by Marc W Miller, in
conjunction with Loren K Wiseman and Frank Chadwick.
In flavour, it is a similar blend to Asimov's
Foundation series, Andre Norton's Solar Queen series
and Peter Hamilton's Night's Dawn series (albeit
without the biotech and the ghosts).
It isn't a computer game - rather, it is a pen, paper and dice based game that you actually play face to face! It was first released in 1977, and there is a lot of material still in print, and a very in-depth background. I loved it as a teenager, and have since published material for it through BITS UK Limited.
These pages are a collection of links and information that I've gained over the years. Enjoy!
It isn't a computer game - rather, it is a pen, paper and dice based game that you actually play face to face! It was first released in 1977, and there is a lot of material still in print, and a very in-depth background. I loved it as a teenager, and have since published material for it through BITS UK Limited.
These pages are a collection of links and information that I've gained over the years. Enjoy!