Wordplay

I had a really good discussion last night on Skype with Graham Spearing about his forthcoming RPG Wordplay. As a game, it's best described as the bastard love-child of HeroQuest and Burning Wheel, a great blend of traditional and narrative styles. I'm privileged that Graham would like me to lay out the project, which is giving me a great excuse to properly learn how to use the copy of InDesign CS2 that I have on the computer.

We had a really good natter about how the game will look and feel, and before I knew it an hour and a half had passed. It left me feeling really energised about gaming and writing again, and perhaps will be the motivation for me to start back on the Traveller scenario, Power Projection and other projects that have been sitting on the backburner!

Currently feeling: Relaxed
Currently listening to: My mum, dad and Jill.
Currently reading: The Complete Chronicles of Conan (Robert E Howard).

A Gaming Weekend

The weekend just gone was a fun one, as I got to play games for the first time this year (in honesty, for the first time since I went to Furnace last year). Tom kindly hosted a weekend of gaming, starting with the boardgame Twilight Imperium (second edition) on the Saturday, and following up with me running my Savage 2300AD RPG conversion for the second time. It was great fun, and I really hope to make several of these weekends over the next year, even if it's only for a day at a time.


From Tom's Gaming Weekend album...

The position above (taken by Tom) shows where we where at the start of the End Game period. At this point, Tom's son Matt (white colour) and I (red colour) both started major aggressive moves against our neighbours. The end result was that I won, but only because my technology and trade base outstripped Matt's more expansive empire.

I last played the game around 2000, with Andy Lilly and some of the BITS crew after a Dragonmeet. It was great fun then (except for the fact that I was knocked out very quickly in that game). I'd traded up to 2nd edition after the game, but it had sat around gathering dust for the last five or so years. I'm glad that I got to play it, and would love to do it again. It combines politicking with trade and resource building and major space battles. What more could an SF fan ask for?!

The 2300AD game was also fun, but felt somewhat more like a dungeon crawl than the last time. I'm not certain if that was me, but the more times I've run the scenario, the more frustrated I've become with it. Savage worked like a dream and I was really happy running it.

Tom discusses this some more on his blog if it interests you for a second opinion! He and his wife Ann were absolutely gracious hosts, and I came home feeling more relaxed than I have for a while. It was a great escape from work etc. Now I just need to keep my fingers crossed that Jill's friends finally agree a date for their pamper weekend so she can get away too!

Currently feeling: Happy.
Currently listening to: The Fan on the G4 PowerBook.
Currently reading: Avenues & Alleyways (a|state RPG) and LA Confidential (James Ellroy).

A Gaming Desert

I'm kind of feeling like I'm living in a gaming desert at the moment, as every time I try and organise an RPG session the whole thing falls apart at the last minute. Last night I was meant to be running my Savage Worlds game, They Came From Beyond Space, which is a spoof on the old 1950s B-Movies. This was the game that was cancelled back a month ago because of the bad weather from the flood in Sheffield (see post here). Tonight, it was cancelled due to a broken Skype headset and a family commitment. The negative side of me feels like this is never going to happen. I'm certainly getting fed up of preparing for a game and then canceling it at the last moment. Aside from this I've not played a game since Furnace last October, and it's starting to nag at me. Hopefully next time...

I guess on the positive side, I had a lovely day at the Great Yorkshire Show with Jill, Nathan and my parents last week (photos soon) and this Monday saw me playing badminton for the first time in a year. I ached somewhat the next two days. Work isn't at its best at the moment, with a number of set backs. Fortunately, Jill and Nathan keep me sane, especially when he smiles. He's just discovered his fingers. And he's threatening to crawl as he gets more mobile. Could be fun.

Currently feeling: Down/Tired.
Currently listening to: Delerium / Poem
Currently reading: Qin - The Warring States (a Chinese based historical RPG).

Rain Stops Play.

I was going to play my first roleplaying game since Nathan was born tonight, but you may have noticed that it's somewhat wet. Initially, I'd thought that it wouldn't be a problem, even though it took me twice as long as usual to get home from work because the A58 was closed because of flooding.

However, the game was to be a virtual one, using Skype's conference call system. That's were it all went pear shaped! Along with the rain and flooding, power has gone out in a number of areas around Sheffield, including the house where two of my fellow players, Tom and Matt, live. This completely scuppered using the internet. Anyway, I guess we'll reschedule.

This was to be a big experiment for me in more than one way; I was planning to run the Savage Worlds game system for the first time tonight, with a one-shot scenario based on 1950's B Movies. I'd wanted to do this because I've committed to run a Savage 2300AD game conversion at Furnace in October. I wanted to get some familiarity with the system as well as have some fun!

The 2300AD game has had me getting ready early, and I've been preparing some miniatures for use in the game. It's the first time that I remember painting 'little soldiers' rather than spaceships etc. and I'm pretty pleased with the results so far:

2300 Marines

The shot is a macro one with the FZ-50, and shows the miniatures in progress.

Currently feeling: Slightly Disappointed.
Currently listening to: Maximo Park
Currently reading: 'Reign', an RPG by Greg Stolze

Rest In Peace: StormQuest

Stormquest
Some of you may know that I spent a fair bit of time in the first half of 2006 writing StormQuest, which was a conversion of Chaosium's excellent Stormbringer RPG into the HeroQuest system. I'd worked through this with the help of Lawrence Whitaker and several of the other top folk at the Tavern Bulletin Board and was really pleased with the result. We playtested at Continuum 2006 in an excellent game run by Graham Spearing and the plan was to publish the conversion (which had grown to over 17,000 words) in the con-book. We also briefly suggested getting a bit more ambitious and publishing it as a Chaosium monograph, or as a supplement for HeroQuest's forthcoming generic 'Questworlds' book.

However, the rumours started after Continuum that Mongoose Publishing had bought the rights to Stormbringer off Chaosium. I'm not privy to the full details of the business deal, but this is the case.

Anyway, we've done some investigation, and now there is no way that StormQuest can be published in the con book, in a proper book, or even as a free PDF to download. I'm pretty down about this as it was the biggest bit of writing I did in 2006.

To quote the end of the original novel by Michael Moorcock, Stormbringer: "Farewell, friend. I was a thousand times more evil than thou!"

A New Book...

colddarkgrave
I'm pretty pleased because the latest RPG book I wrote was released at Conception 2007 last week. The picture above shows the initial print run which was for sale at the convention. I'm waiting here excitedly for my copy to arrive in the post. Nick Bradbeer did an excellent cover for the new book. Happy

Starships

I've taken a load of photos this weekend, and once I've gone through them then I'll post them. 99% of them are of the usual suspect (Nathan!) and some of them are already up on Flickr if you want a sneak preview. Anyway, instead of the normal blog, I thought I'd add some pictures of a little project that has been kind of on hold for 12 months or so, as a recent email exchange with Nick Bradbeer reminded me of it.

I started painting miniatures some time ago, once I was on the route that would lead to the publication of Power Projection. I always wondered what fleet I'd do, and was hankering after something different. I do have a great selection of GZG's Full Thrust miniatures, but I wanted something different. One of my friends suggested that I take a look at some of the Games Workshop models, but most of those were to chaos-death-spikey to consider for use in a reasonably hard SF game. And then, Forgeworld was mentioned to me.

Forgeworld is Games Workshop's specialist minatures shop, using resin casts rather than metal. I found the Tau starships and fell in love with them. With some minor modifications, they'll do nicely for the Solomani Fleet in my Traveller universe!
Modified Emmisary Class
P1000190
The first ship is a modified Emissary Class (inappropriate features removed).
P1000191
P1000193
The second ships are a Warden Class Gunship and a Manta Class. Sadly, due to the fact that I have just seen the Forgeworld site again, I've spotted some more ships that will look really good and help flesh out the fleet a bit more.

Anyway, that's pretty much all for tonight. Hopefully Nathan will be ready to sleep now. And I must price some more RAM for this laptop sometime soon. Playing with large image files is really slowing Rapidweaver down on the Powerbook with 512Mb in a way that the 1Gb equipped iMac doesn't, and the Powerbook has the faster processor!

Pulp Egypt

PulpEgypt

I recently noticed a thread on Gaming Report which mentioned a sourcebook called 'Pulp Egypt' for any RPG. As two of the games that I have recently bought and like are Savage Worlds and Spirit of the Century, this looked too good to be true. Well, I had to take a look, and I'm glad I did. This is a sourcebook by Peter Schweighofer which costs $20, and is a 176 page PDF packed with information on Egypt (some of it in a similar manner to the Call of Cthulhu RPG Cairo Sourcebook) to support pulp campaigns. Having quickly skimmed the PDF, there are suggestions on how to run archaeological, espionage and crime based campaigns, and some excellent material for reference. I think that it will be easier to integrate with Savage Worlds rather than SotC, as the latter is more free-form and co-creative. However, it will add to both if you fancy some Indiana Jones style adventures.

If you feel that $20 is too much to spend on something you've never heard off, there are a number of free scenarios on the site which give an idea of the quality of the material. I recommend this. They can be found at Griffin Publishing Studios' site.

Thumbs Up and Down!

A few weeks ago, I emailed about my quest to find some proper Fudge dice to use with Spirit of the Century. I had made some home made ones, but wanted something better. Anyway, I ended up in a position where I had two sets coming to me, one from the USA and one from the UK.

The shop in the UK – The Gameskeeper in Oxford – was excellent. They didn't have any dice in stock, but managed to track some down in the USA and special ordered them. Their communication, service and speed was excellent and I recommend them wholeheartedly. The website mightn't be the most modern, but they more than make up for that with their approach! Kudos and a big thank you!

Also worthy of mention was Patriot Games in Sheffield, who tried to get some dice for me but had no luck with their contacts. Likewise Leisure Games.

And now to the villains of the piece! It gives me no great pleasure to 'name and shame', but I have to denounce RPGshop in the USA. Their shipping of the Fudge dice was prompt, well packaged and a pleasure except for one small fact. They lied about the costs. When you place the order, they take a $25 deposit and the agreement is that they will only charge cost plus $3 for shipping, refunding or charging extra as appropriate. The shipping cost $9.15 according to the stamp, plus $3 makes $12.15 in normal maths. No refund. No response to emails. So I give them a big thumbs down. I'll more than happily post an update if and when they refund the money they owe me. I object to paying more than a hundred percent premium on shipping!

Protection

Protected Books!

I have a really bad habit with roleplaying game books. Unfortunately, because I tend to use them as well as read them, they tend to get trashed. Now, if you asked my mother or father, you'd know how much that this goes against the grain for me. I hate damaging books, probably because of the mental scars I received from my father (only joking!) when I damaged some of his when I started to read SF.

I've tried to get around the damage done by either covering the books with sticky back plastic, or by buying hard covers. However, not all books are available as hard covers, and unless you are a black belt sticky back plastic expert, you can pretty much guarantee bubbles or creases somewhere on your favourite book.

Anyway, my mum works as librarian at my old school, and she made a fantastic suggestion which I'm kicking myself that I didn't think of earlier. She gave me the details for the company that sells the plastic slip case book protectors she uses for paperbacks. I've gone and bought some, and they fit well and are far better than sticky back plastic. The picture above shows my Burning Wheel books and copy of Cold City now that they are protected. I 'm really impressed, and my mum tells me that it a lot of cases the paperbacks in these protectors actually last better than hard covers. Well, I'm sure I'll do enough damage using the books to see if this is the case!

Fudging the Issue

Spirit of the Century, the pulp RPG which I'm reading at the moment, uses a game system called FATE. This is in turn derived from a game system called FUDGE. For the gaming literate amongst you, FUDGE and FATE both use a ladder system of ability ratings for skills and the success and failure assessment. This is used in combination with special D6s (normal dice to non-gamers) which are marked with 2 pluses, 2 minuses and 2 blanks. Four FUDGE dice are rolled together at the same time, giving a distribution up and down the ladder system of +/-4 steps. Simple and elegant.

Fudge Dice (Improvised)

Spirit of the Century has a real buzz about it on the various roleplaying forums, and rightly so. It's elegant, well written and looks like a load of pulpy fun. If that means little to you, think Sky Captain & the World of Tomorrow, Indiana Jones, or The Mummy to get a feel for the genre. I suspect the buzz has resulted in me not being able to find FUDGE dice anywhere in the UK. Anyhow, I've ordered some from the USA and, in the mean time, have improvised using a marker pin and some guidance of a website. I'm particularly proud of the red dice! They may be Heath Robinson, but they work well!

(I know that the Deryni Dice are FUDGE dice, but I wanted some colours, not just black and white!)

Post Furnace Thoughts

Furnace was excellent, but partial marred by a bad headache over the Saturday and into the morning of the Sunday. Sadly, this wasn't alcohol induced as I was driving both days – I suspect it was just general tiredness catching up with me. However, this was resolved through the wonders of modern chemistry, and by mid-Sunday afternoon I was back my normal self, if a little tired from the lack of sleep.

I had a really fun time, playing 5 different games (4 of them RPGs) over the weekend and getting to meet up with friends who I more usually hang out with virtually. The venue was superb including the cells – from the building's former role as a jailhouse for the garrison – which we used to game in. They were pretty close and intimate, as you can see from this picture that Tom Zunder grabbed of me running on the Sunday afternoon.

The five games I played were Iliade (a French card game set in the times of the Greek & Trojan wars), Burning Wheel (Graham's excellent take on Middle Earth with the system), Chaosium Basic Role Playing (Loz's demo of the excellent Gwenthia setting), Blake's Seven (run by Nathan, using a rare set of rules) and my own Traveller game. If you're interested in more detail than this, then have a look at my brief comments at The Tavern, which I wrote pretty soon after I got home.

I'm hoping that I'll be allowed to go to this convention again next year! The organisers – Tom, Graham, Darren and Newt – deserve a lot of credit for making this a great gamer's con. Next year, Furnace will be on 20-21st October 2007 at the same venue.

Furnace this weekend

I'm really looking forward to this weekend, when I'll be going to the northern gaming convention, Furnace. This is the first iteration of this convention, but it's being organised by a group of people who I know, and whom have also been involved with the ever excellent Continuum.

I know I'm running two games - 'Blood Opera' for Conspiracy of Shadows (a repeat of Continuum and very much a player driven game) and 'This Fear of Gods' for Traveller. I've just finished the characters and plot for this, and am feeling quite relieved! It was harder work that I thought, especially when I was trying to put together some shorthands for the players by giving photos and pictures and saying that they are 'like such and such a character'. I kept on drawing a blank, but was fortunately helped out by Graham Spearing, who gave me a few minutes out from his charman's preparation for Furnace.

Playing-wise, I've asked (GM's can pre-sign) to sign up for Graham's 'Burning Middle Earth', which is a Burning Wheel adaptation to Middle Earth. This interests me a lot, because I loved the setting but have gone a long way since MERP. The other game I've signed up for is Loz's 'And Stones', which is a Gwenthian BRP game. i've heard nothing but good about games that Loz has run, so I'm really looking forward to this. I was tempted by the 'Ultraviolet' TV series based HeroQuest engined game, and Newt's Mythic Russia and Gloranthan games (especially the Pavis one), and also 'My life with Sauron', but they didn't quite have the draw as the others did. So, if all goes well, four games, and hopefully some games of Iliade and Mag*Blast for a bit of fun. Should be a good weekend.

Of course, when I get back I've got to get into the nightmare of moving the study into the old smallest room, as the carpet arrived this morning! Not looking forward to this as there is too much *stuff*, and I've also already halved my RPG collection in the last two years!

Hoping to see you at Furnace!

Planetary Web for Burning Empires

As the Burning Empires Wiki doesn't have a planetary web play aid up yet, I knocked one together with OmniGraffle and exported it as a PDF. You can found it on my download page for games.

Planetary Web

A|State Combat Damage Cribsheet

On the downloads page I have added a PDF crib-sheet to help run through the combat sequence of Contested Ground Studio's excellent A|State RPG. Enjoy - it compliments their excellent PDF download GM's screen which you can buy here at RPGNow. I've put it here (with permission) as they originally planned to use it on the Screen, but I guess it didn't fit.

screenshot_01

Power Projection: Reinforcements

I'm finally getting to the end of the build for the BITS website revamp, so I decided to dig out the metal I need to build for the Power Projection. I've also got contact details for Techsil, who make the Tufloc Superglue that Jon Tuffley of GZG recommended. I should get that ordered this week, and then I shall get things moving.

The Metal

Projects

I've got a number of different projects running at the moment - the new BITS website (the biggest Rapidweaver project I've attempted), StormQuest (a Stormbringer HeroQuest conversion for Continuum) and Power Projection: Reinforcements (the new fleet book for BITS' Traveller miniatures games). I'll try and get some more regular posts here as it will encourage me to get moving on them!

Rapidweaver 3.2

Well, I've been patiently waiting, and finally, Rapidweaver 3.2 is out. And it feels faster and even more together. Altogether excellent. I'm going to have to check how easily I can update some of the custom 3.1 themes I've made, but that shouldn't be a problem.

Hubble/NASA image of Neptune

RW3.2 adds a lot of features, such as the ability to include inline graphics more easily (scaling and rotating!), and more scaleable pages. As an example, here is an image of Neptune from NASA/Hubble imagery.

RapidWeaver - more thoughts

I've just finished my first customised RapidWeaver site, and it was surprisingly easy. Far more easy than I thought it would be. The customer is pretty demanding (my father-in-law) but seemed reasonably happy with the end result. The site needs some developing yet, but you can judge for yourself how good the final result is. I guess that this means that I really need to start on updating the BITS and Power Projection sites now!

Symantec... Why?

I use Macs at home, and have done since 1996 when I got fed up of Windows and all the messing about to keep the system optimised that I used to have to do. It was fun when I was a teenager, but I reached a point where I was fed up and just wanted to focus on using the machine rather than making it work.

Anyway, I'm just about to upgrade our iMac G4 (with a gorgeous 20" screen) from OS X 10.3 Panther to OS X 10.4 Tiger and decided to check that absolutely everything was compatible. As usual, it turned out that most software had patches on line (which would work with the older Panther) with the exception of Symantec's Norton Anti-Virus 9, which needed an upgrade to the new version 10.

Now, I expected this. It'd happened with AV8 when Panther came out, so I went and followed the links to the Symantec site, and selected the upgrade, which would then only give me an option to upgrade to the version I was already on!! After two emails to their support (based in India by the looks of the email) I'd found the correct links. These showed that you could only buy a physical package rather than a download. I was annoyed (I wanted it now!) but ordered it anyway. Three days later I get an email saying it's on backorder. Their *own* software.

It's times like this that I wonder why I bother. So far, in 4 years, there hasn't been a virus on OS X (and I've used all the releases from OS 10.0!) – I mainly have the anti-virus to make sure I don't send on viruses to my PC friends. I know that Norton has a bad reputation now with the Windows world, but it's the most commonly updated and supported version for the Mac. If there was an F-Prot I'd use it as quickly as I could!

So, by my reckoning, there are four reasons to be annoyed with Symantec;

1) Poor website link software for upgrades.
2) Lack of a downloadable version.
3) Poor stock control.
4) Lack of a simple patch to move between versions.

But I guess I'll carry on using them until I can find anything better.

First thoughts...

Well, it's two days since I started trying RapidWeaver, and I've probably spent five hours playing with it to get this far. In reality, that time was split into two hours getting the old files and FTP login details and stripping them out, and three hours actually getting used to the program.

I'm pleased with the result, although the clouds do remind me a little too much of Windows for comfort. The next step will be modifying a theme for my father-in-law to have his societies website. I'm hoping that this first one can be done just by opening the theme package and dropping in a replacement graphic the same size, but if the worst comes to the worst I'll use the CSSEdit program. However, I was hoping to leave that for site number three...

It's a very different feel to web development, using RapidWeaver, compared to GoLive. Mac360 described it 'as a whole new metaphor'. They've got that right on the ball.

I'm waiting to see how long it takes my dad to notice this site has changed!