Wordplay
We had a really good natter about how the game will look and feel, and before I knew it an hour and a half had passed. It left me feeling really energised about gaming and writing again, and perhaps will be the motivation for me to start back on the Traveller scenario, Power Projection and other projects that have been sitting on the backburner!
Currently feeling: Relaxed
Currently listening to: My mum, dad and Jill.
Currently reading: The Complete Chronicles of Conan (Robert E Howard).
A Gaming Weekend
From Tom's Gaming Weekend album...
The position above (taken by Tom) shows where we where at the start of the End Game period. At this point, Tom's son Matt (white colour) and I (red colour) both started major aggressive moves against our neighbours. The end result was that I won, but only because my technology and trade base outstripped Matt's more expansive empire.
I last played the game around 2000, with Andy Lilly and some of the BITS crew after a Dragonmeet. It was great fun then (except for the fact that I was knocked out very quickly in that game). I'd traded up to 2nd edition after the game, but it had sat around gathering dust for the last five or so years. I'm glad that I got to play it, and would love to do it again. It combines politicking with trade and resource building and major space battles. What more could an SF fan ask for?!
The 2300AD game was also fun, but felt somewhat more like a dungeon crawl than the last time. I'm not certain if that was me, but the more times I've run the scenario, the more frustrated I've become with it. Savage worked like a dream and I was really happy running it.
Tom discusses this some more on his blog if it interests you for a second opinion! He and his wife Ann were absolutely gracious hosts, and I came home feeling more relaxed than I have for a while. It was a great escape from work etc. Now I just need to keep my fingers crossed that Jill's friends finally agree a date for their pamper weekend so she can get away too!
Currently feeling: Happy.
Currently listening to: The Fan on the G4 PowerBook.
Currently reading: Avenues & Alleyways (a|state RPG) and LA Confidential (James Ellroy).
A Gaming Desert
I guess on the positive side, I had a lovely day at the Great Yorkshire Show with Jill, Nathan and my parents last week (photos soon) and this Monday saw me playing badminton for the first time in a year. I ached somewhat the next two days. Work isn't at its best at the moment, with a number of set backs. Fortunately, Jill and Nathan keep me sane, especially when he smiles. He's just discovered his fingers. And he's threatening to crawl as he gets more mobile. Could be fun.
Currently feeling: Down/Tired.
Currently listening to: Delerium / Poem
Currently reading: Qin - The Warring States (a Chinese based historical RPG).
Rain Stops Play.
However, the game was to be a virtual one, using Skype's conference call system. That's were it all went pear shaped! Along with the rain and flooding, power has gone out in a number of areas around Sheffield, including the house where two of my fellow players, Tom and Matt, live. This completely scuppered using the internet. Anyway, I guess we'll reschedule.
This was to be a big experiment for me in more than one way; I was planning to run the Savage Worlds game system for the first time tonight, with a one-shot scenario based on 1950's B Movies. I'd wanted to do this because I've committed to run a Savage 2300AD game conversion at Furnace in October. I wanted to get some familiarity with the system as well as have some fun!
The 2300AD game has had me getting ready early, and I've been preparing some miniatures for use in the game. It's the first time that I remember painting 'little soldiers' rather than spaceships etc. and I'm pretty pleased with the results so far:
The shot is a macro one with the FZ-50, and shows the miniatures in progress.
Currently feeling: Slightly Disappointed.
Currently listening to: Maximo Park
Currently reading: 'Reign', an RPG by Greg Stolze
Rest In Peace: StormQuest
Some of you may know that I spent a fair bit of time in the first half of 2006 writing StormQuest, which was a conversion of Chaosium's excellent Stormbringer RPG into the HeroQuest system. I'd worked through this with the help of Lawrence Whitaker and several of the other top folk at the Tavern Bulletin Board and was really pleased with the result. We playtested at Continuum 2006 in an excellent game run by Graham Spearing and the plan was to publish the conversion (which had grown to over 17,000 words) in the con-book. We also briefly suggested getting a bit more ambitious and publishing it as a Chaosium monograph, or as a supplement for HeroQuest's forthcoming generic 'Questworlds' book.
However, the rumours started after Continuum that Mongoose Publishing had bought the rights to Stormbringer off Chaosium. I'm not privy to the full details of the business deal, but this is the case.
Anyway, we've done some investigation, and now there is no way that StormQuest can be published in the con book, in a proper book, or even as a free PDF to download. I'm pretty down about this as it was the biggest bit of writing I did in 2006.
To quote the end of the original novel by Michael Moorcock, Stormbringer: "Farewell, friend. I was a thousand times more evil than thou!"
A New Book...
I'm pretty pleased because the latest RPG book I wrote was released at Conception 2007 last week. The picture above shows the initial print run which was for sale at the convention. I'm waiting here excitedly for my copy to arrive in the post. Nick Bradbeer did an excellent cover for the new book.
Starships
I started painting miniatures some time ago, once I was on the route that would lead to the publication of Power Projection. I always wondered what fleet I'd do, and was hankering after something different. I do have a great selection of GZG's Full Thrust miniatures, but I wanted something different. One of my friends suggested that I take a look at some of the Games Workshop models, but most of those were to chaos-death-spikey to consider for use in a reasonably hard SF game. And then, Forgeworld was mentioned to me.
Forgeworld is Games Workshop's specialist minatures shop, using resin casts rather than metal. I found the Tau starships and fell in love with them. With some minor modifications, they'll do nicely for the Solomani Fleet in my Traveller universe!
The first ship is a modified Emissary Class (inappropriate features removed).
The second ships are a Warden Class Gunship and a Manta Class. Sadly, due to the fact that I have just seen the Forgeworld site again, I've spotted some more ships that will look really good and help flesh out the fleet a bit more.
Anyway, that's pretty much all for tonight. Hopefully Nathan will be ready to sleep now. And I must price some more RAM for this laptop sometime soon. Playing with large image files is really slowing Rapidweaver down on the Powerbook with 512Mb in a way that the 1Gb equipped iMac doesn't, and the Powerbook has the faster processor!
Pulp Egypt
I recently noticed a
thread on Gaming Report which mentioned a sourcebook
called 'Pulp Egypt' for any RPG. As two of the games
that I have recently bought and like are Savage
Worlds and Spirit of the Century, this
looked too good to be true. Well, I had to take a
look, and I'm glad I did. This is a sourcebook by
Peter Schweighofer which costs $20, and is a 176 page
PDF packed with information on Egypt (some of it in a
similar manner to the Call of Cthulhu RPG
Cairo Sourcebook) to support pulp campaigns.
Having quickly skimmed the PDF, there are suggestions
on how to run archaeological, espionage and crime
based campaigns, and some excellent material for
reference. I think that it will be easier to
integrate with Savage Worlds rather than
SotC, as the latter is more free-form and
co-creative. However, it will add to both if you
fancy some Indiana Jones style adventures.
If you feel that $20 is too much to spend on
something you've never heard off, there are a number
of free scenarios on the site which give an idea of
the quality of the material. I recommend this. They
can be found at Griffin Publishing Studios'
site.
Thumbs Up and Down!
The shop in the UK – The Gameskeeper in Oxford – was excellent. They didn't have any dice in stock, but managed to track some down in the USA and special ordered them. Their communication, service and speed was excellent and I recommend them wholeheartedly. The website mightn't be the most modern, but they more than make up for that with their approach! Kudos and a big thank you!
Also worthy of mention was Patriot Games in Sheffield, who tried to get some dice for me but had no luck with their contacts. Likewise Leisure Games.
And now to the villains of the piece! It gives me no great pleasure to 'name and shame', but I have to denounce RPGshop in the USA. Their shipping of the Fudge dice was prompt, well packaged and a pleasure except for one small fact. They lied about the costs. When you place the order, they take a $25 deposit and the agreement is that they will only charge cost plus $3 for shipping, refunding or charging extra as appropriate. The shipping cost $9.15 according to the stamp, plus $3 makes $12.15 in normal maths. No refund. No response to emails. So I give them a big thumbs down. I'll more than happily post an update if and when they refund the money they owe me. I object to paying more than a hundred percent premium on shipping!
Protection
I have a really bad habit
with roleplaying game books. Unfortunately, because I
tend to use them as well as read them, they tend to
get trashed. Now, if you asked my mother or father,
you'd know how much that this goes against the grain
for me. I hate damaging books, probably because of
the mental scars I received from my father (only
joking!) when I damaged some of his when I started to
read SF.
I've tried to get around the damage done by either
covering the books with sticky back plastic, or by
buying hard covers. However, not all books are
available as hard covers, and unless you are a black
belt sticky back plastic expert, you can pretty much
guarantee bubbles or creases somewhere on your
favourite book.
Anyway, my mum works as librarian at my old school,
and she made a fantastic suggestion which I'm kicking
myself that I didn't think of earlier. She gave me
the details for the company that sells the plastic
slip case book protectors she uses for paperbacks.
I've gone and bought some, and they fit well and are
far better than sticky back plastic. The picture
above shows my Burning Wheel books and copy of Cold
City now that they are protected. I 'm really
impressed, and my mum tells me that it a lot of cases
the paperbacks in these protectors actually last
better than hard covers. Well, I'm sure I'll do
enough damage using the books to see if this is the
case!
Fudging the Issue
Spirit of the
Century has a real buzz about it on the various
roleplaying forums, and rightly so. It's elegant,
well written and looks like a load of pulpy fun. If
that means little to you, think Sky Captain
& the World of Tomorrow, Indiana
Jones, or The Mummy to get
a feel for the genre. I suspect the buzz has resulted
in me not being able to find FUDGE dice anywhere in
the UK. Anyhow, I've ordered some from the USA and,
in the mean time, have improvised using a marker pin
and some guidance of a website.
I'm particularly proud of the red dice! They may
be Heath Robinson, but they work well!
(I know that the Deryni Dice are FUDGE dice, but I
wanted some colours, not just black and white!)
Post Furnace Thoughts
I had a really fun time, playing 5 different games (4 of them RPGs) over the weekend and getting to meet up with friends who I more usually hang out with virtually. The venue was superb including the cells – from the building's former role as a jailhouse for the garrison – which we used to game in. They were pretty close and intimate, as you can see from this picture that Tom Zunder grabbed of me running on the Sunday afternoon.
The five games I played were Iliade (a French card game set in the times of the Greek & Trojan wars), Burning Wheel (Graham's excellent take on Middle Earth with the system), Chaosium Basic Role Playing (Loz's demo of the excellent Gwenthia setting), Blake's Seven (run by Nathan, using a rare set of rules) and my own Traveller game. If you're interested in more detail than this, then have a look at my brief comments at The Tavern, which I wrote pretty soon after I got home.
I'm hoping that I'll be allowed to go to this convention again next year! The organisers – Tom, Graham, Darren and Newt – deserve a lot of credit for making this a great gamer's con. Next year, Furnace will be on 20-21st October 2007 at the same venue.
Furnace this weekend
I know I'm running two games - 'Blood Opera' for Conspiracy of Shadows (a repeat of Continuum and very much a player driven game) and 'This Fear of Gods' for Traveller. I've just finished the characters and plot for this, and am feeling quite relieved! It was harder work that I thought, especially when I was trying to put together some shorthands for the players by giving photos and pictures and saying that they are 'like such and such a character'. I kept on drawing a blank, but was fortunately helped out by Graham Spearing, who gave me a few minutes out from his charman's preparation for Furnace.
Playing-wise, I've asked (GM's can pre-sign) to sign up for Graham's 'Burning Middle Earth', which is a Burning Wheel adaptation to Middle Earth. This interests me a lot, because I loved the setting but have gone a long way since MERP. The other game I've signed up for is Loz's 'And Stones', which is a Gwenthian BRP game. i've heard nothing but good about games that Loz has run, so I'm really looking forward to this. I was tempted by the 'Ultraviolet' TV series based HeroQuest engined game, and Newt's Mythic Russia and Gloranthan games (especially the Pavis one), and also 'My life with Sauron', but they didn't quite have the draw as the others did. So, if all goes well, four games, and hopefully some games of Iliade and Mag*Blast for a bit of fun. Should be a good weekend.
Of course, when I get back I've got to get into the nightmare of moving the study into the old smallest room, as the carpet arrived this morning! Not looking forward to this as there is too much *stuff*, and I've also already halved my RPG collection in the last two years!
Hoping to see you at Furnace!
Planetary Web for Burning Empires
A|State Combat Damage Cribsheet
Power Projection: Reinforcements

Projects
Rapidweaver 3.2
RW3.2 adds a lot of features, such as the ability to include inline graphics more easily (scaling and rotating!), and more scaleable pages. As an example, here is an image of Neptune from NASA/Hubble imagery.
RapidWeaver - more thoughts
Symantec... Why?
Anyway, I'm just about to upgrade our iMac G4 (with a gorgeous 20" screen) from OS X 10.3 Panther to OS X 10.4 Tiger and decided to check that absolutely everything was compatible. As usual, it turned out that most software had patches on line (which would work with the older Panther) with the exception of Symantec's Norton Anti-Virus 9, which needed an upgrade to the new version 10.
Now, I expected this. It'd happened with AV8 when Panther came out, so I went and followed the links to the Symantec site, and selected the upgrade, which would then only give me an option to upgrade to the version I was already on!! After two emails to their support (based in India by the looks of the email) I'd found the correct links. These showed that you could only buy a physical package rather than a download. I was annoyed (I wanted it now!) but ordered it anyway. Three days later I get an email saying it's on backorder. Their *own* software.
It's times like this that I wonder why I bother. So far, in 4 years, there hasn't been a virus on OS X (and I've used all the releases from OS 10.0!) – I mainly have the anti-virus to make sure I don't send on viruses to my PC friends. I know that Norton has a bad reputation now with the Windows world, but it's the most commonly updated and supported version for the Mac. If there was an F-Prot I'd use it as quickly as I could!
So, by my reckoning, there are four reasons to be annoyed with Symantec;
1) Poor website link software for upgrades.
2) Lack of a downloadable version.
3) Poor stock control.
4) Lack of a simple patch to move between versions.
But I guess I'll carry on using them until I can find anything better.
First thoughts...
I'm pleased with the result, although the clouds do remind me a little too much of Windows for comfort. The next step will be modifying a theme for my father-in-law to have his societies website. I'm hoping that this first one can be done just by opening the theme package and dropping in a replacement graphic the same size, but if the worst comes to the worst I'll use the CSSEdit program. However, I was hoping to leave that for site number three...
It's a very different feel to web development, using RapidWeaver, compared to GoLive. Mac360 described it 'as a whole new metaphor'. They've got that right on the ball.
I'm waiting to see how long it takes my dad to notice this site has changed!


